First frame under a second
Art is inline vector and audio is generated at runtime, so there is no asset download between tapping a game and playing it.
The studio
We make small games that open in one tap and run anywhere a browser does.
Ibhar Games is a small independent studio. Every game in the catalogue is written from scratch in HTML5 and WebGL, ships as a handful of files, and starts playing before a native app would have finished asking for permissions. No installs, no accounts, no waiting on a loading bar.
The same build runs on a phone, a laptop and inside YouTube Playables. That constraint shapes everything: procedural audio instead of sample packs, vector art instead of sprite atlases, and a control scheme that works with a thumb or a keyboard without a settings screen in between.
Art is inline vector and audio is generated at runtime, so there is no asset download between tapping a game and playing it.
Touch, keyboard and gamepad are handled by the same input layer, and the viewport adapts to portrait or landscape without a separate mobile version.
Each game speaks the YouTube Playables SDK bridge, so the build published here is the build that ships to YouTube.
Partnerships & licensing
Publishing, licensing, or bringing a game to the catalogue — send it to this address. We read everything and reply to what fits.
ibhartech39@gmail.com